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| Alam560 (4 articles pour l'instant) |
Let’s be honest, the new Black Ops campaign feels like it’s been built around multiplayer first and the story second. You can tell the moment you start playing – the pacing, the mission flow, even the way the game pushes you into systems that clearly come from its competitive side. The gunplay’s still sharp, no doubt, but the heart of the single-player experience just isn’t there. For players who grew up with the big, cinematic campaigns, it’s a bit of a gut punch. You expect a gripping plot, but instead you get something that feels more like an extended warm-up for online matches. It’s hard not to think the whole thing’s been stripped down to fit around CoD BO7 Boosting style mechanics rather than building a proper story. One of the biggest changes that hits you straight away is the lack of a proper main character. You’re not stepping into the shoes of someone with a backstory or personality – you’re just your multiplayer Operator dropped into cutscenes. The missions happen around you, but there’s no sense that you’re actually part of the drama. No personal stakes, no growth, just a silent figure ticking off objectives. It makes the big “twist” moments land flat because there’s nothing tying you to them. In past games, you cared when the protagonist was in danger. Here, it’s more like watching someone else’s story while you stand in the background. The level design doesn’t help either. Instead of those tight, scripted sequences that kept you moving and built tension, you get these open, sandbox-style maps. They look and feel suspiciously like large multiplayer arenas, and the game tells you to tackle objectives in whatever order you want. Sure, freedom sounds good, but in practice it kills the momentum. You end up wandering from one enemy camp to another, clearing them out like you would in a Ground War match. The sense of urgency fades fast, and without that roller-coaster pacing, the missions start feeling repetitive way too soon. Then there’s the loadout system, which might be the most immersion-breaking thing in the whole campaign. Before most missions, you’re dropped into a menu to pick guns, attachments, even perks. It’s the same system you’d use for multiplayer, and it just doesn’t belong here. In older campaigns, you made do with what you could scavenge, which added tension. Now it’s all about optimising a build before you even step in, which makes the whole thing feel sterile. It’s a reminder that the single-player is running on multiplayer’s skeleton, and that’s probably why it feels so disconnected. For anyone hoping the campaign would stand on its own, this design choice is a big let-down – almost like it’s been built as an afterthought, with cheap CoD BO7 Boosting priorities overshadowing the story.U4gm powers your CoD 7 journey with fast, reliable rank and stats boosting. |
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