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yuandanzou (3 articles pour l'instant) |
Our construction blocks-the database data, the source code, and the images assets-work with each other to make the wow classic gold features that the participant sees facing him, like the surroundings, gameplay, animation, and lighting. For various features, the building blocks have to work together in several ways.A good example of this interaction is the environment. After we fed the old surroundings data into our contemporary game program, we discovered that the system interpreted the shape of the information otherwise. The end result of how the present system and the classical data didn't match were then matters like Kolkar campfire under water or burnt out trees from the time of Cataclysm. Fortunately our modern editor may convert some of this data. The surroundings data can be altered using the same editor we utilize for Battle for Azeroth. This allowed us to fix such bugs as moving campfires along with the overall look of the trees. Another hurdle we've taken is how we store and merge our information. For World of Warcraft, there are always several spots under development at precisely the exact same time, because each patch is in a different stage of development. |
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